creator-of-indie-breaktout-‘braid’-building-roomscale-vr-game-with-‘no-concessions-for-stationary-play’

Creator of Indie Breaktout ‘Braid’ Building Roomscale VR Game With ‘no concessions for stationary play’

Jonathan Blow, the creator of one of indie gaming’s fomative successes, Braid, has begun hiring a team to develop his first VR game. Before Fez (2012), before Limbo (2010), and before Minecraft (2009), Braid (2008) was one of the breakout successes in the formative years of indie game development and distribution. Braid is a fairly basic 2D […]

Creator of Indie Breaktout ‘Braid’ Building Roomscale VR Game With ‘no concessions for stationary play’ Leer más »