gaming

gg-microsoft!-uk-clears-$69b-activision-blizzard-deal

GG Microsoft! UK clears $69B Activision Blizzard deal

After a lengthy process of regulatory scrutiny, the biggest deal in gaming history finally has the all-clear. Today, the final hold-out in the saga, the UK’s CMA, said it had approved Microsoft’s acquisition of Activision Blizzard, after the parties had made “gamechanging” amendments to the terms.  The antitrust watchdog stated it had been swayed by

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how-nex-is-flipping-ar-games,-and-why-that’s-a-great-thing

How Nex Is Flipping AR Games, and Why That’s a Great Thing

Augmented reality has a lot of promise for social and active gaming applications. An AR game’s use of the individual and their actual surroundings invites a connection to others and to physical space itself that tends to be absent from other kinds of gaming – including VR gaming. However, XR games are typically either social

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“netflix-for-ar-content”:-arvision’s-ariddle,-an-ar-gaming-platform-with-multiplayer-feature

“Netflix for AR Content”: ARVision’s ARiddle, an AR Gaming Platform With Multiplayer Feature

(A)Riddle me this, what do you get when you create a gaming platform that facilitates the distribution of AR content and improves the multiplayer gaming experience? The start of a new era of interactive entertainment. ARVision Games, an innovator in AR gaming, takes interactive and collaborative gaming experiences to the next level with the recent

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ar-gaming,-a-formidable-force-that’s-changing-the-gaming-industry

AR Gaming, a Formidable Force That’s Changing the Gaming Industry

AR gaming has changed greatly since the release of Pokémon GO. At the height of its popularity, Pokémon GO had more users compared to Twitter, and people were spending more time playing the game than browsing Facebook. It was even more popular than Candy Crush in the US, having nearly 21 million daily active users.

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the-park-playground’s-newest-vr-experience-for-battle-game-fans-is-here

The Park Playground’s Newest VR Experience for Battle Game Fans Is Here

Europe-based virtual reality experiences provider The Park Playground recently launched its latest offering, a new esports-inspired VR experience called NanoClash Focus. A first in the industry, this new virtual reality game allows two opposing teams to battle it out simultaneously on two independent fields. It’s a fully mobile, free-roam game that aims to provide an

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virtex-stadium-adds-counter-strike-to-its-virtual-esports-titles

Virtex Stadium Adds Counter-Strike to Its Virtual Esports Titles

Esports fans are in for a new experience at the Virtex Stadium. Aside from EchoVR, users can now watch live gameplays of Counter-Strike: Global Offensive and Counter-Strike 2. Virtex has partnered with Skybox Technologies to bring this unique spectator experience to gaming enthusiasts. With Counter-Strike as the first significant esports title at the Virtex Stadium,

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spatial-releases-toolkit-for-“gaming-and-interactivity”

Spatial Releases Toolkit for “Gaming and Interactivity”

Spatial started out as an enterprise remote collaboration solution. Then, it changed lanes to offer virtual worlds for consumer social uses. Now, it could become an immersive gaming platform. At least, in part. A Look at the Toolkit The new “Spatial Creator Toolkit” is a Unity-powered interface that allows users to create custom avatars, items,

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get-ready-to-battle-in-space-with-valo-motion’s-latest-mr-game-release-astro-blade

Get Ready to Battle in Space With Valo Motion’s Latest MR Game Release Astro Blade

Last year, Valo Motion launched ValoArena, a mixed reality playground, in the US. Now, the company is back with an exciting MR game release – Astro Blade. The Finnish game company, known for designing and developing cutting-edge interactive mixed reality games, has recently released a new space-themed game which can now be played in ValoArenas

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the-future-of-vr:-what’s-next-for-the-world-of-vr-gaming?

The Future of VR: What’s Next for the World of VR Gaming?

The VR gaming market is constantly evolving and has grown significantly in the past few years. With key developments in VR technology, hardware, and software driving the market forward, VR game revenues are projected to increase sixfold in five years, from $0.5 billion in 2019 to $3.2 billion in 2024. However, declining sales of VR

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gdc-2023-state-of-the-game-industry-report-includes-insights-into-vr-and-ar

GDC 2023 State of the Game Industry Report Includes Insights Into VR and AR

Games are the largest use case for consumer VR and AR. While VR and AR remain a comparatively small segment of the games industry, the industry is taking notice as VR hardware in particular improves. This presents possibilities for new kinds of games but also promises to breathe new life into established franchises. The GDC’s

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how-to-fix-the-gps-signal-not-found-error-in-pokemon-go

How to Fix the GPS Signal Not Found Error in Pokémon GO

internal/modules/cjs/loader.js: 905 throw err; ^ Error: Cannot find module ‘puppeteer’ Require stack: – /home/760439.cloudwaysapps.com/pdnmfazauu/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js at Function.Module._resolveFilename (internal/modules/cjs/loader.js: 902: 15) at Function.Module._load (internal/modules/cjs/loader.js: 746: 27) at Module.require (internal/modules/cjs/loader.js: 974: 19) at require (internal/modules/cjs/helpers.js: 101: 18) at Object. (/home/760439.cloudwaysapps.com/pdnmfazauu/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js:2: 19) at Module._compile (internal/modules/cjs/loader.js: 1085: 14) at Object.Module._extensions..js (internal/modules/cjs/loader.js: 1114: 10) at Module.load (internal/modules/cjs/loader.js: 950: 32) at Function.Module._load

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